#Advanced Game Time + Night/Day v1.3.10
#----------#
#Features: Provides a series of functions to set and recall current game time
#          as well customizable tints based on current game time to give the
#          appearance of night and day in an advanced and customizable way.
#
#Usage:   Script calls:
#           GameTime.sec?                      #current second
#           GameTime.min?                      #current minute
#           GameTime.hour?                     #current hour
#           GameTime.hour_nom?                 #current hour (12-hour)
#           GameTime.day?                      #current day of month
#           GameTime.day_week?                 #current day of the week
#           GameTime.day_year?                 #current day of the year
#           GameTime.month?                    #current month
#           GameTime.year?                     #current year
#           GameTime.year_post("set")          #changes the year post to set
#           GameTime.pause_tint(true/false)    #pauses/unpauses tint
#           GameTime.notime(true/false)        #stops time based on true/false
#           GameTime.change(s,m,h,d,dw,mn,y)      #manually set the time
#                                    seconds,minutes,hours,days,weekday,months,years
#                                              any can be nil to not be changed
#           GameTime.set("handle",n)           #increases a certain time portion
#                                             valid arguments are:
#                                               addsec,addmin,addhour,addday
#                                               addmonth,addyear
#                                             and:
#                                               remsec,remmin,remhour,remday
#                                               remmonth,remyear
#           GameTime.clock?(true/false)        #hides/shows the clock
#           GameTime.save_time                 #saves the current time
#           GameTime.load_time                 #loads the saved time
#
#         Message Codes:
#           GTSEC    #Inputs the current second
#           GTMIN    #Inputs the current minute
#           GTHOUR   #Inputs the current hour
#           GTDAYN   #Inputs the day of the month
#           GTDAYF   #Inputs the day of the week (full)
#           GTDAYA   #Inputs the day of the week (abbreviated)
#           GTMONN   #Inputs the month of the year
#           GTMONF   #Inputs the name of the month (full)
#           GTMONA   #Inputs the name of the month (abbreviated)
#           GTYEAR   #Inputs the current year
#
#         Map Note Tags: (These go in the note box of Map Properties)
#           Notint   #These maps will not tint!
#           Notime   #Stops time from moving in that map
#
#Customization: Set below, in comments.
#
#Examples: GameTime.pause_tint = false
#          GameTime.change(nil,30,4,1,1,1,2012)
#          GameTime.set("addyear",5)
#          GameTime.clock?(true)
#
#----------#
#-- Script by: V.M of D.T
#
#- Questions or comments can be:
#    posted on the thread for the script
#    given by email: sumptuaryspade@live.ca
#    provided on facebook: http://www.facebook.com/DaimoniousTailsGames
#    posed on site: daimonioustails.wordpress.com
#
#--- Free to use in any non-commercial project with credit given
#-- License required for commercial project use

#_# BEGIN_CUSTOMIZATION #_#


#What time a new game starts at: [sec, min, hour, day, month, year]
START_TIME = [0,0,10,0,0,0]
#Wether or not to set time to PC (Real) Time
USE_REAL_TIME = false
#Time does not increase while the message window is visible:
NOTIMEMESSAGE = true
#Time does not increase unless you are on the map
PAUSE_IN_MENUS = true
#Time does not increase if you are in battle
NOBATTLETIME = true
#Clock is shown
USECLOCK = true
#Set to true to have the clock show up in the menu!
USECLOCK_MENU = false
#Set the format for the clock both in and out of menu
#1. hh:mm am/pm
#2. Sun dd hh:mm am/pm
#3. hh:mm        (24 hour clock)
#4. Sun dd hh:mm (24 hour clock)
#5. Custom clock, see below
CLOCK_FORMAT = 5
MENU_CLOCK_FORMAT = 5
#Clock window background opacity
CLOCK_BACK = 0
#Button to be used to toggle the clock
CLOCK_TOGGLE = :SHIFT
#X and Y position of clock
CLOCK_X = 724 #424
CLOCK_Y = 0
#Finetune the width of the clock window here:
CLOCK_WIDTH = 300
#Whether or not those little dots on the clock blink
USE_BLINK = false
#The speed at which they blink
BLINK_SPEED = 120
#Here is where you would insert the array of commands for the custom clock:
CUSTOM_CLOCK = ["year1","year2"," ","monthlong","weeklong"," ","hour12"]
CUSTOM_CLOCK2 = []#["hour12","blinky","min"," ","meri"]
#Available commands for CUSTOM_CLOCK:
# "sec" - seconds         "min" - minutes
# "hour" - hour (24)      "hour12" - hour (12)
# "meri" - AM/PM          "day" - day of the month
# "weekshort" - day of the week abbr
# "weeklong" - day of the week long
# "month" - month         "monthshort" - month name abbr
# "monthlong" - month name
# "year" - year           "yearp" - year post
# "blinky" - those blinky dots


#Using KHAS lighting effects script? Turn this on to use that tint
USE_KHAS = false
#Using Victor Engine Light effects? Turn this on to use that tint
USE_VICTOR = false
#Variables that count down each gametime second/minute
TIMER_VARIABLES = []

#Use Tint in the Battles
BATTLE_TINT = false

#Time it takes for a second (or minute) to pass, in frames
#(Frame rate is 60 frames per second)
TIMELAPSE = 10
#Whether to use seconds or not
NOSECONDS = true
#Number of seconds in a minute
SECONDSINMIN = 60
#Number of minutes in an hour
MINUTESINHOUR = 60
#Number of hours in a day
HOURSINDAY = 24
#天干
TIANGAN = ["甲","乙","丙","丁","戊","己","庚","辛","壬","癸"]
#地支
DIZHI = ["子","丑","寅","卯","辰","巳","午","未","申","酉","戌","亥"]
#Names of the days (As little or as many days in the week as you want)
DAYNAMES = ["初一","初二","初三","初四","初五","初六","初七","初八","初九","初十","十一","十二","十三","十四","十五","十六","十七","十八","十九","二十","廿一","廿二","廿三","廿四","廿五","廿六","廿七","廿八","廿九","三十"]
#Day name abbreviations
DAYNAMESABBR = ["Sun","Mon","Tue","Wed","Thu","Fri","Sat"]
#Number of days in each month (Also represents number of months in a year)
#MONTHS = [31,28,31,30,31,30,31,31,30,31,30,31]
MONTHS = [30,30,30,30,30,30,30,30,30,30,30,30]
#Names of the months
MONTHNAMES = ["正月","二月","三月","四月","五月","六月",
              "七月","八月","九月","十月","冬月","腊月"]
#Abrreviated names of the months
MONTHNAMESABBR = ["Jan","Feb","Mar","Apr","May","Jun",
                  "Jul","Aug","Sep","Oct","Nov","Dec"]
#The default letters to be posted before the year in dates
DEFAULT_YEAR_POST = "AD"
#NOT YET IMPLEMENTED *IGNORE*
USE_PERIODS = true

#Gradual tint effects! (The hardest part)
#It may look daunting, and it is, but here is where you put the tint
#to be shown at each hour (the actual tint is usually somewhere in between)
#The number of Color.new objects here must equal the number of hours in a day
#Starts from hour 0 (or 12am)
#A color object is -> Color.new(r,g,b,a)
# Where r is red,g is green,b is blue,and a is opacity and all are (0-255)
TINTS = [Color.new(30,0,40,155),
         Color.new(20,0,30,135),
         Color.new(20,0,30,135),
         Color.new(10,0,30,135),
         Color.new(10,0,20,125),
         Color.new(0,0,20,125),
         Color.new(80,20,20,125),
         Color.new(130,40,10,105),
         Color.new(80,20,10,85),
         Color.new(0,0,0,65),
         Color.new(0,0,0,35),
         Color.new(0,0,0,15),
         Color.new(0,0,0,0),
         Color.new(0,0,0,0),
         Color.new(0,0,0,5),
         Color.new(0,0,0,15),
         Color.new(0,0,0,25),
         Color.new(0,0,10,55),
         Color.new(80,20,20,85),
         Color.new(130,40,30,105),
         Color.new(80,20,40,125),
         Color.new(10,0,50,135),
         Color.new(20,0,60,135),
         Color.new(30,0,70,155)]

#NOT YET IMPLEMENTED *IGNORE*
PERIODS = [["朝",6,11],
           ["午",12,17],
           ["夕",18,23],
           ["夜",0,5]]

$gametimeclockvisible = true
#_# END CUSTOMIZATION #_#

module GameTime
  def self.run
    $game_time = Current_Time.new
    $game_time_tint = Sprite_TimeTint.new
  end
  def self.update
    return if $game_message.busy? and NOTIMEMESSAGE
    if !SceneManager.scene.is_a?(Scene_Map) and PAUSE_IN_MENUS
      return $game_time_tint.update if SceneManager.scene.is_a?(Scene_Title)
      return $game_time_tint.update if SceneManager.scene.is_a?(Scene_File)
      return $game_time_tint.update
      return unless SceneManager.scene.is_a?(Scene_Battle) and !NOBATTLETIME
    end
    $game_time.update
    $game_time_tint = Sprite_TimeTint.new if $game_time_tint.disposed?
    update_tint
  end
  def self.update_tint
    $game_time_tint.update unless @pause_tint
  end
  def self.sec?
    return $game_time.sec
  end
  def self.min?
    return $game_time.min
  end
  def self.hour?
    return $game_time.hour
  end
  def self.hour_nom?
    hour = $game_time.hour
    hour -= 12 if hour > 11
    hour = 12 if hour == 0
    return hour
  end
  def self.day?
    return $game_time.day if USE_REAL_TIME
    return $game_time.day + 1
  end
  def self.day_week?
    return $game_time.dayweek
  end
  def self.day_year?
    month = month? - 1
    day = day?
    while month > 0
      day += MONTHS[month]
      month -= 1
    end
    day
  end
  def self.day_name
    return DAYNAMES[$game_time.dayweek-1] if USE_REAL_TIME
    return DAYNAMES[$game_time.dayweek]
  end
  def self.day_name_abbr
    return DAYNAMESABBR[$game_time.dayweek-1] if USE_REAL_TIME
    return DAYNAMESABBR[$game_time.dayweek]
  end
  def self.month_name_abbr
    return MONTHNAMESABBR[$game_time.month-1] if USE_REAL_TIME
    return MONTHNAMESABBR[$game_time.month]
  end
  def self.month?
    return $game_time.month if USE_REAL_TIME
    return $game_time.month + 1
  end
  def self.month_name
    return MONTHNAMES[$game_time.month-1] if USE_REAL_TIME
    return MONTHNAMES[$game_time.month]
  end
  def self.year?
    return $game_time.year
  end
  def self.year_name
    year_count = USE_REAL_TIME ? $game_time.year - 1 : $game_time.year
    year_string = ""
    year_string += TIANGAN[year_count % 10]
    year_string += DIZHI[year_count % 12]
    return year_string
  end
  def self.pause_tint(set)
    @pause_tint = set
  end
  def self.change(s = nil,m = nil,h = nil,d = nil,dw = nil, mn = nil,y = nil)
    $game_time.manual(s,m,h,d,dw,mn,y)
  end
  def self.set(handle,n)
    $game_time.forward(handle,n)
  end
  def self.clock?(set)
    SceneManager.scene.clock_visible?(set)
  end
  def self.year_post(set)
    $game_time.year_post = set
  end
  def self.save_time
    $saved_game_time = $game_time.dup
  end
  def self.load_time
    $game_time = $saved_game_time.dup
  end
  def self.no_time_map
    note = $game_map.map_note
    /Notime/ =~ note
    return false unless $~
    return true
  end
  def self.notime(set)
    $game_time.notime = set
  end

  class Current_Time

    attr_reader     :sec
    attr_reader     :min
    attr_reader     :hour
    attr_reader     :day
    attr_reader     :dayweek
    attr_reader     :month
    attr_reader     :year
    attr_accessor   :year_post
    attr_accessor   :notime

    def initialize
      reset_all_values
    end
    def reset_all_values
      @sec = START_TIME[0]
      @min = START_TIME[1]
      @hour = START_TIME[2]
      @day = START_TIME[3]
      @dayweek = 0
      @month = START_TIME[4]
      @year = START_TIME[5]
      @notime = false
      @year_post = DEFAULT_YEAR_POST
      @countTime = Time.now
    end
    def update
      #随从工资支付
      $game_party.get_guanjia.pay_wages

      return realtime if USE_REAL_TIME
      return if GameTime.no_time_map or @notime
      #return unless Graphics.frame_count % TIMELAPSE == 0
      #return unless Graphics.frame_count % [$game_variables[13]*10, TIMELAPSE].max == 0
      #return unless Graphics.frame_count % ($game_variables[13]*10 > TIMELAPSE ? $game_variables[13]*10 : TIMELAPSE) == 0

      now_time = Time.now
      delta_time = @countTime == nil ? 100.0 : now_time - @countTime
      step_time = 0.25
      case $game_variables[13]
        when 1
          step_time = 0.25
        when 2
          step_time = 0.5
        when 3
          step_time = 1.25
        when 4
          step_time = 2.5
        when 5
          step_time = 5.0
        else
          step_time = 60.0
      end

      unless delta_time >= step_time
        return
      end
      @countTime = now_time

      NOSECONDS ? addmin(1) : addsec(1)
      update_timers
    end
    def update_timers
      return unless TIMER_VARIABLES.size > 0
      for i in TIMER_VARIABLES
        $game_variables[i] -= 1 unless $game_variables[i] == 0
      end
    end
    def realtime
      @sec = Time.now.sec
      @sec = 0 if @sec == 60
      @min = Time.now.min
      @hour = Time.now.hour
      @day = Time.now.day
      @dayweek = Time.now.wday
      @month = Time.now.month
      @year = Time.now.year
      0
    end
    def addsec(s)
      @sec += s
      return unless @sec == SECONDSINMIN
      @sec = 0
      addmin(1)
    end
    def addmin(m)
      @min += m
      return unless @min == MINUTESINHOUR
      @min = 0
      addhour(1)
    end
    def addhour(h)
      @hour += h
      return unless @hour == HOURSINDAY
      @hour = 0
      addday(1)
    end
    def addday(d)
      @day += d
      @dayweek += d
      @dayweek = 0 if @dayweek == DAYNAMES.size
      return unless @day == MONTHS[@month]
      @day = 0
      addmonth(1)
    end
    def addmonth(mn)
      @month += mn
      return unless @month == MONTHS.size
      @month = 0
      addyear(1)
    end
    def addyear(y)
      @year += y
    end
    def manual(s = nil,m = nil,h = nil,d = nil,dw = nil,mn = nil,y = nil)
      @sec = s if !s.nil?
      @sec = SECONDSINMIN - 1 if @sec >= SECONDSINMIN
      @min = m if !m.nil?
      @min = MINUTESINHOUR - 1 if @min >= MINUTESINHOUR
      @hour = h if !h.nil?
      @hour = HOURSINDAY - 1 if @hour >= HOURSINDAY
      @day = d if !d.nil?
      @day = MONTHS[@month] - 1 if @day >= MONTHS[@month]
      @dayweek = dw if !dw.nil?
      @dayweek = 0 if @dayweek >= DAYNAMES.size
      @month = mn if !mn.nil?
      @month = MONTHS.size - 1 if @month >= MONTHS.size
      @year = y if !y.nil?
    end
    def forward(handle,n)
      handle = handle.to_s + "(1)"
      n.times do |s| eval(handle) end
    end
    def remsec(s)
      @sec -= s
      return unless @sec == -1
      @sec = SECONDSINMIN
      remmin(1)
    end
    def remmin(m)
      @min -= m
      return unless @min == -1
      @min = MINUTESINHOUR
      remhour(1)
    end
    def remhour(h)
      @hour -= h
      return unless @hour == -1
      @hour = HOURSINDAY - 1
      remday(1)
    end
    def remday(d)
      @day -= d
      @dayweek -= d
      @dayweek = DAYNAMES.size - 1 if @dayweek == -1
      return unless @day == -1
      @day = MONTHS[@month] - 1
      remmonth(1)
    end
    def remmonth(mn)
      @month -= mn
      return unless @month == -1
      @month = MONTHS.size - 1
      remyear(1)
    end
    def remyear(y)
      @year -= y
    end
  end

  class Sprite_TimeTint < Sprite_Base
    def initialize(viewport = nil)
      super(viewport)
      self.z = 1
      create_contents
      update
    end
    def create_contents
      self.bitmap = Bitmap.new(Graphics.width,Graphics.height)
      self.visible = false
    end
    def update
      return use_default if SceneManager.scene.is_a?(Scene_Battle) and BATTLE_TINT
      return use_khas if USE_KHAS
      return use_victor if USE_VICTOR
      return use_default
    end
    def use_default
      return if self.disposed?
      create_contents if self.bitmap.height != Graphics.height
      create_contents if self.bitmap.width != Graphics.width
      self.visible = SceneManager.scene.is_a?(Scene_Map)
      self.visible = true if SceneManager.scene.is_a?(Scene_Battle) and BATTLE_TINT
      self.visible = false if SceneManager.scene.is_a?(Scene_Title)
      self.visible = false if no_tint
      self.bitmap.clear if no_tint
      return unless self.visible
      ctint = TINTS[$game_time.hour]
      ntint = TINTS[$game_time.hour + 1] unless $game_time.hour + 1 == HOURSINDAY
      ntint = TINTS[0] if $game_time.hour + 1 == HOURSINDAY
      return if ctint.nil? or ntint.nil?
      min = $game_time.min
      r = ctint.red.to_f - ((ctint.red.to_f - ntint.red) * (min.to_f / MINUTESINHOUR))
      g = ctint.green.to_f - ((ctint.green.to_f - ntint.green) * (min.to_f / MINUTESINHOUR))
      b = ctint.blue.to_f - ((ctint.blue.to_f - ntint.blue) * (min.to_f / MINUTESINHOUR))
      a = ctint.alpha.to_f - ((ctint.alpha.to_f - ntint.alpha) * (min.to_f / MINUTESINHOUR))
      self.bitmap.clear
      self.bitmap.fill_rect(0,0,Graphics.width,Graphics.height,Color.new(r,g,b,a))
    end
    def use_khas
      begin
        temp = $game_map.light_surface.opacity
      rescue
        return
      end
      self.visible = false
      $game_map.effect_surface.change_color(1,0,0,0,0) if no_tint
      return if no_tint
      ctint = TINTS[$game_time.hour]
      ntint = TINTS[$game_time.hour + 1] unless $game_time.hour + 1 == HOURSINDAY
      ntint = TINTS[0] if $game_time.hour + 1 == HOURSINDAY
      min = $game_time.min
      r = ctint.red.to_f - ((ctint.red.to_f - ntint.red) * (min.to_f / MINUTESINHOUR))
      g = ctint.green.to_f - ((ctint.green.to_f - ntint.green) * (min.to_f / MINUTESINHOUR))
      b = ctint.blue.to_f - ((ctint.blue.to_f - ntint.blue) * (min.to_f / MINUTESINHOUR))
      a = ctint.alpha.to_f - ((ctint.alpha.to_f - ntint.alpha) * (min.to_f / MINUTESINHOUR))
      $game_map.effect_surface.change_color(1,r,g,b,a)
    end
    def no_tint
      return if $game_map.nil?
      return true unless SceneManager.scene_is?(Scene_Map)
      note = $game_map.map_note
      /Notint/ =~ note
      return false unless $~
      return true
    end
    def use_victor
      return if $game_map.nil?
      self.visible = false
      $game_map.screen.shade.change_color(0,0,0,0) if no_tint
      $game_map.screen.shade.change_opacity(0) if no_tint
      return if no_tint
      $game_map.screen.shade.show if !$game_map.screen.shade.visible
      ctint = TINTS[$game_time.hour]
      ntint = TINTS[$game_time.hour + 1] unless $game_time.hour + 1 == HOURSINDAY
      ntint = TINTS[0] if $game_time.hour + 1 == HOURSINDAY
      min = $game_time.min
      r = ctint.red.to_f - ((ctint.red.to_f - ntint.red) * (min.to_f / MINUTESINHOUR))
      g = ctint.green.to_f - ((ctint.green.to_f - ntint.green) * (min.to_f / MINUTESINHOUR))
      b = ctint.blue.to_f - ((ctint.blue.to_f - ntint.blue) * (min.to_f / MINUTESINHOUR))
      a = ctint.alpha.to_f - ((ctint.alpha.to_f - ntint.alpha) * (min.to_f / MINUTESINHOUR))
      $game_map.screen.shade.change_color(r,g,b,0)
      $game_map.screen.shade.change_opacity(a,0)
    end
  end

  class Window_GameClock < Window_Base
    def initialize
      super(CLOCK_X,CLOCK_Y,CLOCK_WIDTH,clock_height)
      self.opacity = CLOCK_BACK unless SceneManager.scene.is_a?(Scene_Menu)
      update
      self.visible = $gametimeclockvisible unless SceneManager.scene.is_a?(Scene_Menu)
    end
    def clock_height
      return 80 if !CUSTOM_CLOCK2.nil? and CLOCK_FORMAT == 5 and SceneManager.scene.is_a?(Scene_Map)
      return 80 if !CUSTOM_CLOCK2.nil? and MENU_CLOCK_FORMAT == 5 and SceneManager.scene.is_a?(Scene_Menu)
      return 56
    end
    def update
      if NOSECONDS && @set_minute == $game_time.min
        if Graphics.frame_count % BLINK_SPEED / 2 == 0 && USE_BLINK
          return
        end
      end
      contents.clear
      @set_minute = $game_time.min if NOSECONDS
      if SceneManager.scene.is_a?(Scene_Map)
        v = CLOCK_FORMAT
      else
        v = MENU_CLOCK_FORMAT
      end
      string = normal_clock if v == 1
      string = dated_clock if v == 2
      string = military_clock if v == 3
      string = dated_military_clock if v == 4
      string = custom(CUSTOM_CLOCK) if v == 5
      string2 = custom(CUSTOM_CLOCK2) if !CUSTOM_CLOCK2.nil? and v == 5
      contents.draw_text(0,0,contents.width,24,string,1)
      contents.draw_text(0,24,contents.width,24,string2,1) if !CUSTOM_CLOCK2.nil? and v == 5
    end
    def military_clock
      hour = $game_time.hour
      minute = $game_time.min
      if hour < 10 then hour = " " + hour.to_s else hour.to_s end
      if minute < 10 then minute = "0" + minute.to_s else minute.to_s end
      string =  hour.to_s + blinky + minute.to_s
      return string
    end
    def dated_military_clock
      hour = $game_time.hour
      minute = $game_time.min
      dayweek = DAYNAMESABBR[$game_time.dayweek]
      day = $game_time.day
      day += 1 unless USE_REAL_TIME
      if hour < 10 then hour = " " + hour.to_s else hour.to_s end
      if minute < 10 then minute = "0" + minute.to_s else minute.to_s end
      if day < 10 then day = " " + day.to_s end
      string = dayweek.to_s + " " + day.to_s + " "
      string += hour.to_s + blinky + minute.to_s
      return string
    end
    def normal_clock
      meri = "AM"
      hour = $game_time.hour
      minute = $game_time.min
      if hour > 11 then meri = "PM" end
      if hour == 0 then hour = 12; meri = "AM" end
      if hour > 12 then hour -= 12 end
      if hour < 10 then hour = " " + hour.to_s else hour.to_s end
      if minute < 10 then minute = "0" + minute.to_s else minute.to_s end
      string =  hour.to_s + blinky + minute.to_s + " " + meri
      return string
    end
    def dated_clock
      meri = "AM"
      hour = $game_time.hour
      minute = $game_time.min
      dayweek = DAYNAMESABBR[$game_time.dayweek]
      day = $game_time.day
      day += 1 unless USE_REAL_TIME
      if hour > 11 then meri = "PM" end
      if hour == 0 then hour = 12; meri = "AM" end
      if hour > 12 then hour -= 12 end
      if hour < 10 then hour = " " + hour.to_s else hour.to_s end
      if minute < 10 then minute = "0" + minute.to_s else minute.to_s end
      if day < 10 then day = " " + day.to_s end
      string = dayweek.to_s + " " + day.to_s + " "
      string += hour.to_s + blinky + minute.to_s + " " + meri
      return string
    end
    def blinky
      return ":" unless USE_BLINK
      return " " if Graphics.frame_count % BLINK_SPEED > (BLINK_SPEED / 2)
      return ":"
    end
    def custom(array)
      string = ""
      for command in array
        case command
          when "sec"
            sec = $game_time.sec
            sec = "0" + sec.to_s if sec < 10
            string += sec.to_s
          when "min"
            minute = $game_time.min
            minute = "0" + minute.to_s if minute < 10
            string += minute.to_s
          when "hour"
            hour = $game_time.hour
            hour >= 12 ? meri = "PM" : meri = "AM"
            hour = " " + hour.to_s if hour < 10
            string += hour.to_s
          when "hour12"
            #=策略模式=======================
            if $game_switches[17] == true
              hour_ch = $game_actors[200].name #"逍遥派"
            else
              #=非策略模式=====================
              hour12 = $game_time.hour
              hour12 -= 24 if hour12 > 24
              hour12 = 1 if hour12 == 0
              case hour12
                when 0..1
                  hour_ch = "子时"
                when 2..3
                  hour_ch = "丑时"
                when 4..5
                  hour_ch = "寅时"
                when 6..7
                  hour_ch = "卯时"
                when 8..9
                  hour_ch = "辰时"
                when 10..11
                  hour_ch = "巳时"
                when 12..13
                  hour_ch = "午时"
                when 14..15
                  hour_ch = "未时"
                when 16..17
                  hour_ch = "申时"
                when 18..19
                  hour_ch = "酉时"
                when 20..21
                  hour_ch = "戌时"
                when 22..23
                  hour_ch = "亥时"
                else
                  hour_ch = "亥时"
              end
            end
            string += hour_ch
          when "meri"
            string += meri.to_s
          when "weekshort"
            dayweek = DAYNAMESABBR[$game_time.dayweek]
            string += dayweek.to_s
          when "weeklong"
            #UTFS_print.call sprintf $game_time.dayweek.to_s
            #=策略模式=======================
            if $game_switches[17] == true
              case $game_time.dayweek
                when 0..9
                  dayweekn = "上旬"
                when 10..19
                  dayweekn = "中旬"
                when 20..30
                  dayweekn = "下旬"
              end
            else
              #=非策略模式=====================
              dayweekn = DAYNAMES[$game_time.dayweek]
            end
            string += dayweekn.to_s
          when "day"
            day = $game_time.day
            day += 1 unless USE_REAL_TIME
            string += day.to_s
          when "month"
            month = $game_time.month
            month += 1 unless USE_REAL_TIME
            string += month.to_s
          when "monthshort"
            monthna = MONTHNAMESABBR[$game_time.month]
            string += monthna.to_s
          when "monthlong"
            monthn = MONTHNAMES[$game_time.month]
            string += monthn.to_s
          when "year1"
            year1 = $game_time.year
            year1 -= 10 if year1 > 10
            year1 = 1 if year1 == 0
            case year1
              when 1
                year1_ch = "甲"
              when 2
                year1_ch = "乙"
              when 3
                year1_ch = "丙"
              when 4
                year1_ch = "丁"
              when 5
                year1_ch = "戊"
              when 6
                year1_ch = "己"
              when 7
                year1_ch = "庚"
              when 8
                year1_ch = "辛"
              when 9
                year1_ch = "壬"
              when 10
                year1_ch = "癸"
              else
                year1_ch = "甲"
            end
            string += year1_ch
          when "year2"
            year2 = $game_time.year
            year2 -= 12 if year1 > 12
            year2 = 1 if year1 == 0
            case year2
              when 1
                year2_ch = "子年"
              when 2
                year2_ch = "丑年"
              when 3
                year2_ch = "寅年"
              when 4
                year2_ch = "卯年"
              when 5
                year2_ch = "辰年"
              when 6
                year2_ch = "巳年"
              when 7
                year2_ch = "午年"
              when 8
                year2_ch = "未年"
              when 9
                year2_ch = "申年"
              when 10
                year2_ch = "酉年"
              when 11
                year2_ch = "戌年"
              when 12
                year2_ch = "亥年"
              else
                year2_ch = "子年"
            end
            string += year2_ch
          when "blinky"
            string += blinky
          else
            string += command.to_s
        end
      end
      return string
    end
  end

end

GameTime.run

class Window_Base < Window
  alias real_time_convert_escape_characters convert_escape_characters
  def convert_escape_characters(text)
    result = real_time_convert_escape_characters(text)
    result.gsub!(/GTSEC/) { GameTime.sec? }
    result.gsub!(/GTMIN/) { GameTime.min? }
    result.gsub!(/GTHOUR/) { GameTime.hour? }
    result.gsub!(/GTDAYN/) { GameTime.day? }
    result.gsub!(/GTDAYF/) { GameTime.day_name }
    result.gsub!(/GTDAYA/) { GameTime.day_name_abbr }
    result.gsub!(/GTMONF/) { GameTime.month? }
    result.gsub!(/GTMONN/) { GameTime.month_name }
    result.gsub!(/GTMONA/) { GameTime.month_name_abbr }
    result.gsub!(/GTYEAR/) { GameTime.year? }
    result
  end
end

class Scene_Base
  alias game_time_update update
  def update
    game_time_update
    GameTime.update
  end
end

class Scene_Map
  alias game_time_post_transfer post_transfer
  alias game_time_init create_all_windows
  alias game_time_map_update update
  alias game_time_start start
  def start
    game_time_start
    GameTime.update_tint
  end
  def create_all_windows
    game_time_init
    @gametimeclock = GameTime::Window_GameClock.new if USECLOCK
    @gametimeclock.z = 999
  end
  def post_transfer
    GameTime.update_tint
    game_time_post_transfer
  end
  def update
    game_time_map_update
    return unless USECLOCK
    @gametimeclock.update unless SceneManager.scene != self
    #if Input.trigger?(CLOCK_TOGGLE) and @gametimeclock.nil? == false
    #  @gametimeclock.visible ? @gametimeclock.visible = false : @gametimeclock.visible = true
    #  $gametimeclockvisible = @gametimeclock.visible
    #end
  end
  def clock_visible?(set)
    @gametimeclock.visible = set
  end
  def update_encounter
    if $game_player.encounter
      $game_time_tint.use_default
      SceneManager.call(Scene_Battle)
    end
  end
end

class Game_Map
  def map_note
    return @map.note unless @map.nil?
  end
end

class Scene_Menu
  alias gt_start start
  alias gt_update update
  def start
    gt_start
    @clock = GameTime::Window_GameClock.new if USECLOCK_MENU
    return if @clock.nil?
    @clock.x = 0
    @clock.y = @gold_window.y - @clock.height
    @clock.width = @gold_window.width
    @clock.create_contents
  end
  def update
    gt_update
    @clock.update unless @clock.nil?
    @clock.contents.clear if SceneManager.scene != self and !@clock.nil?
  end
end


module DataManager
  class << self
    alias gametime_msc make_save_contents
    alias gametime_esc extract_save_contents
    alias gametime_sng setup_new_game
  end
  def self.make_save_contents
    contents = gametime_msc
    contents[:gametime] = $game_time
    contents
  end
  def self.extract_save_contents(contents)
    gametime_esc(contents)
    $game_time = contents[:gametime]
  end
  def self.setup_new_game
    gametime_sng
    $game_time = GameTime::Current_Time.new
  end
end